This shader is fully procedural and entirely done in Blender for Cycles.

There’s a wide sort of possibilites for human skins to be, but this shader takes hands and arms skin patterns as reference, and aims to cover a wide variety of possibilities. The next step in the developing of this project will be to include different kind of patterns to cover more areas of the body with one single shader, as well as including a texture to be used for hair particles to grow from the pores.

At the end of this post, you will be able to find a set of high detail renders with different settings, to be zoomed in.

Closeup hand detail